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I am a New Artist
Liam.
15/Male/New Zealand
Why I Am Here
- To waste time
- To herd llamas
- To show my artwork to the world
Last Visit: 19 hours ago
Needs more depth perception.
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Hey, I was thinking that you might be able to help me with something.
I would really love to make a game kind of like Scroll, but a lot simpler, and I have been browsing the net looking for some working code, but nothing I've tried has worked.
Would you be able to give me a code that would make it so that when the mouse is wheeled up the Flash goes to the next frame and when wheeled down would go to the previous frame?? I would credit you in the finished product when and if I go ahead with it.
-- There is a special place in hell for game designers who put tricky jumping puzzles right after a boss battle with no save point in between.
Sure, this is exactly what I put for Howard in Scroll: mouseL = new Object(); mouseL.onMouseWheel = function(scroll) { pageNum = _root.howard._currentframe; pageNum += scroll/3; _root.howard.gotoAndStop(pageNum); } Mouse.addListener(mouseL);
Although this was for an mc, so I guess you could just get rid of _root.howard and it should work. You can find a more detailed version here. If there's any problems, let me know
-- PEANUT POWER!! night fever night feeveeerrr... we know how to do it
2 things: How would I make it so can only scroll forward and how would I make one that goes to a certain frame, like from the last frame to the beginning? (yes, I'm bad at this. )
-- There is a special place in hell for game designers who put tricky jumping puzzles right after a boss battle with no save point in between.
I would really love to make a game kind of like Scroll, but a lot simpler, and I have been browsing the net looking for some working code, but nothing I've tried has worked.
Would you be able to give me a code that would make it so that when the mouse is wheeled up the Flash goes to the next frame and when wheeled down would go to the previous frame??
--
There is a special place in hell for game designers who put tricky jumping puzzles right after a boss battle with no save point in between.
#LolPokeHug
mouseL = new Object();
mouseL.onMouseWheel = function(scroll) {
pageNum = _root.howard._currentframe;
pageNum += scroll/3;
_root.howard.gotoAndStop(pageNum);
}
Mouse.addListener(mouseL);
Although this was for an mc, so I guess you could just get rid of _root.howard and it should work. You can find a more detailed version here. If there's any problems, let me know
--
PEANUT POWER!!
night fever night feeveeerrr... we know how to do it
--
There is a special place in hell for game designers who put tricky jumping puzzles right after a boss battle with no save point in between.
#LolPokeHug
--
mah real name is axel
File>Import>to library
find the sound, click OK. Find the sound in ur library and drag onto the stage.
I'm expecting to see some flashes out you soon...
--
PEANUT POWER!!
night fever night feeveeerrr... we know how to do it
--
mah real name is axel
--
PEANUT POWER!!
night fever night feeveeerrr... we know how to do it
--
mah real name is axel
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